Quantcast
Channel: NeHe site news
Browsing all 17 articles
Browse latest View live

We Now Have a Facebook Page!

I've just created a Facebook page for NeHe where we'll post status and news updates. Don't forget to "Like" us using the funky widget in the sidebar!

View Article



The Wine Project Prepares Version 1.4

The Wine project is a cross-platform reimplementation of the Win32 API that allows Windows applications to run on other operating systems. Over the years it has become more and more stable and runs...

View Article

The Open Source AMD R600 Driver Supports OpenGL 3.0

In a follow up to my previous post that Mesa3D (the open-source implementation of the OpenGL API) will begin supporting OpenGL 3.0 and GLSL 1.30 from the next release; Phoronix is reporting that the...

View Article

Compile Problems in Win7 with Visual Studio 2010

Encaitar wrote us an email about compile problems of the old lessons under Windows 7 due to the choice of a character set. As this might interest quite a lot of you, I just show you what he wrote:The...

View Article

Good OpenGL ES resource for Android!

Kevin sent us an email about his site teaching OpenGL ES 2 for Android which looks really cool. If you're an Android developer or plan to be, be sure to have a look!http://www.learnopengles.com/

View Article


0 A.D Hits Alpha 9

Open source, and OpenGL powered strategy game 0 A.D has released a new version. Alpha 9 brings a new Roman Republic faction, a new combat system, a new trading system, improved AI and new animations.If...

View Article

Kazmath Moved to GitHub, Loads of Fixes

This is just a heads up to anyone using my 3D math library "kazmath". Kazmath was originally written for Beginning OpenGL Game Programming II but has been continually improved and updated since then....

View Article

Khronos Releases OpenGL 4.3 and OpenGL ES 3.0

As is the tradition at SIGGRAPH, Khronos just announced the OpenGL 4.3 specification alongside its mobile-focused counter-part OpenGL ES 3.0. One of the more interesting announcements is the inclusion...

View Article


New OpenGL Tutorial Site

Damien wrote in to tell us about his OpenGL tutorial website which focuses on OpenGL 3.3. Apparently this site was referenced during SIGGRAPH and in various books. It's definitely worth taking a look!...

View Article


Mesa 9.0 Released with OpenGL 3.1 Support

Mesa, the Open Source OpenGL implementation has released a new major version which includes support for OpenGL 3.1. The release announcement can be found here.Although Mesa works on multiple platforms,...

View Article

Watch how Valve and Nvidia ported Source to Linux (and GL!)

There is a really interesting video from the recent GDC 2013 conference that goes into detail about how Valve and Nvidia ported the Source engine to the Linux platform. The majority of the talk focuses...

View Article

Fallout Software Tutorials Updated!

Greg Sidelnikov of FalloutSoftware.com has applied updates to his OpenGL tutorials. An entirely new article Normal Mapping Tutorial has been added providing several insights on what the pinkish/bluish...

View Article

How To Initialize WebGL

So, we've all been fiddling with OpenGL in a desktop environment. And some of us have probably already heard of WebGL, but never got a chance to work with it.This led me to record How to Initialize...

View Article


Rats! WebGL Hit a Snag.

I've been working on studying Web GL and I spotted a recent Chrome message when the browser is mis-configured. I guess Chrome developers had a good sense of humour and when this happens a pop-up...

View Article

WebGL Tutorials Site is Up

I just launched my new website WebGLTutorials.org/ if you're interested in WebGL tutorials. It's just a first draft at this point, but it is currently updated every week or so with new material. I also...

View Article


WebGL Shaders Tutorial In 11 Minutes

Created and published this new WebGL shaders tutorial on YouTube.

View Article

How I Made Mario Kart 7 Engine in OpenGL Over The Weekend

Actually, this post is not about how I made MK7 in OpenGL, but what the results were. I am currently porting it to WebGL as well. The level design geometry is so simple, that it might work in 4K. But...

View Article

Browsing all 17 articles
Browse latest View live




Latest Images